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nand2tetris/solutions_only/project 09/Tetris/Tetris.jack
T
QkoSad 7894b48931 .
2025-07-16 13:00:37 +03:00

203 lines
7.6 KiB
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Executable File

class Tetris {
static int points, seed, next_seed;
function void tetris(int z){
var Piece p, nextPiece;
var int i, x1, y1, x2, y2, x3, y3, x4, y4, key, j, randTmp, piece_number, moves;
var Array left_g, right_g, box, stick, left_z, right_z,dick, all_piece, tmp;
do Piece.init();
do Tetris.border();
let points = 0;
let all_piece = Array.new(25);
let all_piece[0] = Tetris.newPiece(16,0,31,15, 0,16,47,31, 0); // arrow
let all_piece[1] = Tetris.newPiece(0,0,15,15, 0,16,47,31, 1); // right_L
let all_piece[2] = Tetris.newPiece(32,16,47,31, 0,32,47,47, 2); // left_L
let all_piece[3] = Tetris.newPiece(0,0,31,15, 16,16,47,31, 3); // left_z
let all_piece[4] = Tetris.newPiece(16,0,47,15, 0,16,31,31, 4); // right_z
let all_piece[5] = Tetris.newPiece(0,0,31,15, 32,0,63,15, 5); //stick
let all_piece[6] = Tetris.newPiece(0,0,15,31, 16,0,31,31, 6); //box
let seed = z * 3; // multiply by 3, because it gets in a loop on some even numbers
let next_seed = Tetris.randomNumber();
do Output.moveCursor(0,0);
do Output.printString("Point: ");
do Output.printInt(points);
do Output.println();
do Output.printString("Next Piece: ");
while (true){ // The main game loop
let j = next_seed;
let next_seed = Tetris.randomNumber();
let tmp = all_piece[j]; // initializes the coords of the game piece
let x1 = tmp[0];
let y1 = tmp[1];
let x2 = tmp[2];
let y2 = tmp[3];
let x3 = tmp[4];
let y3 = tmp[5];
let x4 = tmp[6];
let y4 = tmp[7];
let piece_number = tmp[8];
let p = Piece.new(x1 + 240, y1, x2 + 240, y2, x3 + 240, y3, x4 + 240, y4, piece_number);
if (~(p.draw())){ // if a piece tries to spawn above a limit the game ends
if (~(Tetris.finish())){
return;
}
}
let tmp = all_piece[next_seed];
let x1 = tmp[0]; // initializes the coords of the next game piece that is being displayed
let y1 = tmp[1];
let x2 = tmp[2];
let y2 = tmp[3];
let x3 = tmp[4];
let y3 = tmp[5];
let x4 = tmp[6];
let y4 = tmp[7];
let piece_number = tmp[8];
let nextPiece = Piece.new(x1 + 16, y1 + 32, x2+16, y2 + 32, x3+16, y3 + 32, x4 + 16, y4 + 32, piece_number);
do nextPiece.draw();
while (p.getMove()){
let moves = 0;
while (moves < 3){ // one can move its piece 3 times before it moves down automatically
let key = Keyboard.keyPressed();
if (key = 130){
do p.moveLeft();
do Sys.wait(80);
}
if (key = 132){
do p.moveRight();
do Sys.wait(80);
}
if (key = 131){
do p.rotate();
}
if (key = 133){
do p.moveDown();
do p.moveDown();
}
let moves = moves +1;
}
do p.moveDown();
let i = i + 1;
do Sys.wait(80);
}
let i = 0;
do p.dispose();
do Tetris.completeRow();
do Output.moveCursor(0,7);
do Output.printInt(points);
do Screen.setColor(false);
do Screen.drawRectangle(16,32,80,96);
do Screen.setColor(true);
do nextPiece.dispose();
}
return;
}
function void completeRow(){ // checks if a row has been completed
var int adddress, row, colloum;
var bool complete;
let adddress = 16384 + 11;
let row = 15;
while (row > 0){ // for each row
let complete = true;
let colloum = 0;
while ((colloum < 10) & (complete)){ // for each collum
let complete = Memory.peek(adddress + colloum + (row * 512)) & complete;
let colloum = colloum + 1;
}
if (complete){ // removes the row
do Screen.setColor(false);
do Screen.drawRectangle(176, row * 16, 335, ((row * 16)+ 15) );
let points = points + 1;
do Tetris.shift(row);
}
let row = row - 1;
}
return;
}
function void shift(int rowShift){ // shifts all rows above the completed one
var int j, val, adddress, tmp, k;
let adddress = 16384 + 11;
while (rowShift > 1){ // each row
let j = 0;
while (j < 10){ // collum in the game field
let k = 0;
while (k < 16){ // each line a in 16 x 16 box
let tmp = adddress + j + (((rowShift - 1) * 512) + (k * 32));
let val = Memory.peek(tmp);
do Memory.poke(adddress + j + ((rowShift * 512) + (k * 32)), val);
do Memory.poke(tmp,0);
let k = k+ 1;
}
let j = j + 1;
}
let rowShift = rowShift - 1;
}
return;
}
function void border(){ // draws a border
do Screen.drawLine(175,0,175,255);
do Screen.drawLine(336,0,336,255);
return;
}
function Array newPiece(int Ax1, int Ay1, int Ax2, int Ay2, int Ax3, int Ay3, int Ax4, int Ay4,int p){
var Array gamepice;
let gamepice = Array.new(9);
let gamepice[0] = Ax1;
let gamepice[1] = Ay1;
let gamepice[2] = Ax2;
let gamepice[3] = Ay2;
let gamepice[4] = Ax3;
let gamepice[5] = Ay3;
let gamepice[6] = Ax4;
let gamepice[7] = Ay4;
let gamepice[8] = p;
return gamepice;
}
function int randomNumber(){ // radom number generator
var int multiplier,additor,moduler,toBeModulated;
let multiplier = 7;
let additor = 13;
let moduler = 1133;
let toBeModulated = (multiplier * seed) + additor;
let seed = Tetris.mod(toBeModulated,moduler);
return Tetris.mod(seed,7);
}
function bool finish(){ // after finishing the game the player has 2 options to start onether or to end the game
var char c;
do Screen.clearScreen();
do Output.moveCursor(10,24);
do Output.printString("Your score: ");
do Output.printInt(points);
do Sys.wait(10000);
do Screen.clearScreen();
do Output.moveCursor(10,0);
do Output.printString("Would you like to play again, for yes click 'Y' and for no 'N':");
let c = Keyboard.readChar();
if (c = 89){
do Screen.clearScreen();
return false;
}
if (c = 78){
do Screen.clearScreen();
do Sys.halt();
}
return true;
}
function int mod(int tbm, int mo){ //simple moduler devision
var int val, tmp2;
if (tbm < mo){
return tbm;
}
let tmp2 = (tbm / mo) * mo;
let val = tbm - tmp2;
return val;
}
}