class Road { constructor(x, width, laneCount = 5) { this.x = x; this.width = width; this.laneCount = laneCount; this.left = x - width / 2; this.right = x + width / 2; const infinity = 1000000; this.top = -infinity; this.bottom = infinity; const topLeft = { x: this.left, y: this.top }; const topRight = { x: this.right, y: this.top }; const bottomLeft = { x: this.left, y: this.bottom }; const bottomRight = { x: this.right, y: this.bottom }; this.borders = [ [topLeft, bottomLeft], [topRight, bottomRight], ]; } getLaneCenter(laneIndex) { const laneWidth = this.width / this.laneCount; return ( this.left + laneWidth / 2 + Math.min(laneIndex, this.laneCount - 1) * laneWidth ); } draw(ctx) { ctx.lineWidth = 5; ctx.strokeStyle = "white"; for (let i = 1; i <= this.laneCount - 1; i++) { const x = lerp( this.left, this.right, i / this.laneCount ); ctx.setLineDash([20, 20]); ctx.beginPath(); ctx.moveTo(x, this.top); ctx.lineTo(x, this.bottom); ctx.stroke(); } ctx.setLineDash([]); this.borders.forEach((border) => { ctx.beginPath(); ctx.moveTo(border[0].x, border[0].y); ctx.lineTo(border[1].x, border[1].y); ctx.stroke(); }); } }