function SquareGame.new 0 push constant 2 call Memory.alloc 1 pop pointer 0 push constant 0 push constant 0 push constant 30 call Square.new 3 pop this 0 push constant 0 pop this 1 push pointer 0 return function SquareGame.dispose 0 push argument 0 pop pointer 0 push this 0 call Square.dispose 1 pop temp 0 push pointer 0 call Memory.deAlloc 1 pop temp 0 push constant 0 return function SquareGame.moveSquare 0 push argument 0 pop pointer 0 push this 1 push constant 1 eq not if-goto L0 push this 0 call Square.moveUp 1 pop temp 0 goto L1 label L0 label L1 push this 1 push constant 2 eq not if-goto L2 push this 0 call Square.moveDown 1 pop temp 0 goto L3 label L2 label L3 push this 1 push constant 3 eq not if-goto L4 push this 0 call Square.moveLeft 1 pop temp 0 goto L5 label L4 label L5 push this 1 push constant 4 eq not if-goto L6 push this 0 call Square.moveRight 1 pop temp 0 goto L7 label L6 label L7 push constant 5 call Sys.wait 1 pop temp 0 push constant 0 return function SquareGame.run 2 push argument 0 pop pointer 0 push constant 0 pop local 1 label L8 push local 1 not not if-goto L9 label L10 push local 0 push constant 0 eq not if-goto L11 call Keyboard.keyPressed 0 pop local 0 push pointer 0 call SquareGame.moveSquare 1 pop temp 0 goto L10 label L11 push local 0 push constant 81 eq not if-goto L12 push constant 1 neg pop local 1 goto L13 label L12 label L13 push local 0 push constant 90 eq not if-goto L14 push this 0 call Square.decSize 1 pop temp 0 goto L15 label L14 label L15 push local 0 push constant 88 eq not if-goto L16 push this 0 call Square.incSize 1 pop temp 0 goto L17 label L16 label L17 push local 0 push constant 131 eq not if-goto L18 push constant 1 pop this 1 goto L19 label L18 label L19 push local 0 push constant 133 eq not if-goto L20 push constant 2 pop this 1 goto L21 label L20 label L21 push local 0 push constant 130 eq not if-goto L22 push constant 3 pop this 1 goto L23 label L22 label L23 push local 0 push constant 132 eq not if-goto L24 push constant 4 pop this 1 goto L25 label L24 label L25 label L26 push local 0 push constant 0 eq not not if-goto L27 call Keyboard.keyPressed 0 pop local 0 push pointer 0 call SquareGame.moveSquare 1 pop temp 0 goto L26 label L27 goto L8 label L9 push constant 0 return