// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/02/ALU.hdl /** * The ALU (Arithmetic Logic Unit). * Computes one of the following functions: * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, * according to 6 input bits denoted zx,nx,zy,ny,f,no. * In addition, the ALU computes two 1-bit outputs: * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. */ // Implementation: the ALU logic manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) set x = 0 // 16-bit constant // if (nx == 1) set x = !x // bitwise not // if (zy == 1) set y = 0 // 16-bit constant // if (ny == 1) set y = !y // bitwise not // if (f == 1) set out = x + y // integer 2's complement addition // if (f == 0) set out = x & y // bitwise and // if (no == 1) set out = !out // bitwise not // if (out == 0) set zr = 1 // if (out < 0) set ng = 1 CHIP ALU { IN x[16], y[16], // 16-bit inputs zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute out = x + y (if 1) or x & y (if 0) no; // negate the out output? OUT out[16], // 16-bit output zr, // 1 if (out == 0), 0 otherwise ng; // 1 if (out < 0), 0 otherwise PARTS: Mux16(a=x,b[0..15]=false,sel=zx,out=outZx);//zx + Mux16(a=y,b[0..15]=false,sel=zy,out=outZy);//zy + Not16(in=outZx,out=outNx1);//nx1 Not16(in=outZy,out=outNy1);//ny1 Mux16(a=outZx,b=outNx1,sel=nx,out=outNx);//nx + Mux16(a=outZy,b=outNy1,sel=ny,out=outNy);//ny + Add16(a=outNx,b=outNy,out=outF1);//f1 + And16(a=outNy,b=outNx,out=outF0);//f0 + Mux16(a=outF0,b=outF1,sel=f,out=outF);//f Not16(in=outF,out=outNo1);//no + Mux16(a=outF, b=outNo1, sel=no, out=out, out[15]=ng, out[0..7]=zr1, out[8..15]=zr2); + Or8Way(in=zr1,out=out2); Or8Way(in=zr2,out=out3); Not(in=out2,out=out4); Not(in=out3,out=out5); And(a=out4,b=out5,out=zr); }