This commit is contained in:
QkoSad
2025-07-16 13:00:37 +03:00
commit 7894b48931
806 changed files with 162532 additions and 0 deletions
+115
View File
@@ -0,0 +1,115 @@
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/CPU.hdl
/**
* The Hack CPU (Central Processing unit), consisting of an ALU,
* two registers named A and D, and a program counter named PC.
* The CPU is designed to fetch and execute instructions written in
* the Hack machine language. In particular, functions as follows:
* Executes the inputted instruction according to the Hack machine
* language specification. The D and A in the language specification
* refer to CPU-resident registers, while M refers to the external
* memory location addressed by A, i.e. to Memory[A]. The inM input
* holds the value of this location. If the current instruction needs
* to write a value to M, the value is placed in outM, the address
* of the target location is placed in the addressM output, and the
* writeM control bit is asserted. (When writeM==0, any value may
* appear in outM). The outM and writeM outputs are combinational:
* they are affected instantaneously by the execution of the current
* instruction. The addressM and pc outputs are clocked: although they
* are affected by the execution of the current instruction, they commit
* to their new values only in the next time step. If reset==1 then the
* CPU jumps to address 0 (i.e. pc is set to 0 in next time step) rather
* than to the address resulting from executing the current instruction.
*/
CHIP CPU {
IN inM[16], // M value input (M = contents of RAM[A])
instruction[16], // Instruction for execution
reset; // Signals whether to re-start the current
// program (reset==1) or continue executing
// the current program (reset==0).
OUT outM[16], // M value output
writeM, // Write to M?
addressM[15], // Address in data memory (of M)
pc[15]; // address of next instruction
PARTS:
Mux16(a=instruction ,b=ALUout ,sel=instruction[15] ,out=outToAreg );
ARegister(in=outToAreg ,load=loadAreg ,out=outAreg,out[0..14]=addressM );
DRegister(in=ALUout ,load=loadDreg ,out=outDreg );
Mux16(a=outAreg ,b=inM ,sel=instruction[12] ,out=outToALU );
ALU(x=outDreg ,y=outToALU ,zx=instruction[11] ,nx=instruction[10] ,zy=instruction[9] ,ny=instruction[8] ,f=instruction[7] ,no=instruction[6] ,out=ALUout,out=outM ,zr=zr ,ng=ng );
And(a=instruction[3],b=instruction[15],out=writeM);
//when to load A reg
Not(in=instruction[5],out=notd5);
Nand(a=instruction[15],b=notd5,out=loadAreg);
Not(in=ng,out=notNg);
Not(in=zr,out=notZr);
//when to load D reg
And(a=instruction[4],b=instruction[15],out=loadDreg);
//checking if instruction is a or c before jump decision is made
And(a=instruction[2],b=instruction[15],out=J1);
And(a=instruction[1],b=instruction[15],out=J2);
And(a=instruction[0],b=instruction[15],out=J3);
//NULL
Nand(a=J1,b=J2,out=NandJ1J2);
Nand(a=NandJ1J2,b=J3,out=NoJump);
//JGT
And(a=J3,b=J3,out=AndJ3J3);
Or(a=zr,b=ng,out=orZrNg);
Not(in=orZrNg,out=NorZrNg);
And(a=AndJ3J3,b=NorZrNg,out=JGT);
//JEQ
And(a=J2,b=J2,out=AndJ2J2);
And(a=zr,b=zr,out=AndZrZr);
And(a=AndZrZr,b=AndJ2J2,out=JEQ);
//JGE
And(a=J3,b=J2,out=AndJ3J2);
Or(a=zr,b=notNg,out=AndZrNotNg);
And(a=AndZrNotNg,b=AndJ3J2,out=JGE);
//JLT
And(a=J1,b=J1,out=AndJ1J1);
And(a=ng,b=ng,out=AndNgNg);
And(a=AndJ1J1,b=AndNgNg,out=JLT);
//JNE
And(a=J3,b=J1,out=AndJ3J1);
And(a=notZr,b=notZr,out=AndNotZrNotZr);
And(a=AndNotZrNotZr,b=AndJ3J1,out=JNE);
//JLE
And(a=J2,b=J1,out=AndJ2J1);
And(a=AndJ2J1,b=orZrNg,out=JLE);
//JMP
And(a=AndJ3J1,b=J2,out=JMP);
Not(in=outToLoad,out=outToLoad1); // once needted to know when to increes but also needed to not it so it dosent load the reg when J1J2J3=000
//4wayMux one
Mux(a=JMP,b=JGT,sel=instruction[0] ,out=out1);
Mux(a=JEQ,b=JGE,sel=instruction[0] ,out=out2);
Mux(a=out1,b=out2, sel=instruction[1] ,out=out5);
//4wayMux two
Mux(a=JLT,b=JNE,sel=instruction[0] ,out=out3);
Mux(a=JLE,b=JMP,sel=instruction[0] ,out=out4);
Mux(a=out3,b=out4,sel=instruction[1] ,out=out6);
//2wayMux
Mux(a=out5,b=out6,sel= instruction[2],out=outToLoad);
PC(in=outAreg ,load=outToLoad ,inc=outToLoad1 ,reset=reset ,out[0..14]=pc);
}
+25
View File
@@ -0,0 +1,25 @@
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Computer.hdl
/**
* The HACK computer, including CPU, ROM and RAM.
* When reset is 0, the program stored in the computer's ROM executes.
* When reset is 1, the execution of the program restarts.
* Thus, to start a program's execution, reset must be pushed "up" (1)
* and "down" (0). From this point onward the user is at the mercy of
* the software. In particular, depending on the program's code, the
* screen may show some output and the user may be able to interact
* with the computer via the keyboard.
*/
CHIP Computer {
IN reset;
PARTS:
CPU(inM=inM ,instruction=inst ,reset=reset ,outM=outM ,writeM=writeM ,addressM=addressM ,pc=pc );
Memory(in=outM ,load=writeM ,address= addressM,out=inM );
ROM32K(address=pc ,out=inst );
}
+36
View File
@@ -0,0 +1,36 @@
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/Memory.hdl
/**
* The complete address space of the Hack computer's memory,
* including RAM and memory-mapped I/O.
* The chip facilitates read and write operations, as follows:
* Read: out(t) = Memory[address(t)](t)
* Write: if load(t-1) then Memory[address(t-1)](t) = in(t-1)
* In words: the chip always outputs the value stored at the memory
* location specified by address. If load==1, the in value is loaded
* into the memory location specified by address. This value becomes
* available through the out output from the next time step onward.
* Address space rules:
* Only the upper 16K+8K+1 words of the Memory chip are used.
* Access to address>0x6000 is invalid. Access to any address in
* the range 0x4000-0x5FFF results in accessing the screen memory
* map. Access to address 0x6000 results in accessing the keyboard
* memory map. The behavior in these addresses is described in the
* Screen and Keyboard chip specifications given in the book.
*/
CHIP Memory {
IN in[16], load, address[15];
OUT out[16];
PARTS:
DMux4Way(in=load,sel[0]=address[13],sel[1]=address[14] ,a=ram16k ,b=ram16k2,c=ramScreen);
Or(a=ram16k ,b=ram16k2 ,out=ram16end);
RAM16K(in=in ,load=ram16end ,address=address[0..13] ,out=out1);
Screen(in=in ,load=ramScreen ,address=address[0..12] ,out=out2);
Keyboard(out=outKey);
Mux4Way16(a=out1 ,b=out1 ,c=out2 ,d=outKey ,sel[0]=address[13],sel[1]=address[14] ,out=out);
}