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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/12/MemoryTest/Main.jack
/** Test program for the OS Memory class. */
class Main {
/** Test Memory.peek(), poke(), alloc() and deAlloc().
*
* This test is also a diagnostic. RAM[17000] is incremented before and
* after every call so that the failure point can be accurately determined
* when using command line testing. Return values from all alloc() calls
* are also stored in the test results to aid debugging.
*/
function void main() {
var int temp;
var Array a, b, c, out;
let out = 17000; // Address where test results will be stored.
// Test poke() and peek().
let out[0] = 10; // poke test
do Memory.poke(out + 1, 333); // RAM[17001] = 333
let out[0] = 11; // peek test
let temp = Memory.peek(out + 1);
let out[2] = temp + 1; // RAM[17002] = 334
let out[0] = 12; // peek/poke test complete
// Allocate a memory block.
// Validate that the returned block is entirely within the heap,
// Test aborts if the block is not valid.
let out[0] = 20;
let a = Memory.alloc(20);
let out[3] = a; // RAM[17003] = block address
let out[0] = 21;
do Main.checkRange(a, 20);
let out[0] = 22;
// Allocate a SMALLER memory block.
// Validate that the returned block is entirely within the heap,
// and that it does not overlap block 'a'.
// Test aborts if the block is not valid or overlaps.
//
// Common failure: first block was not removed from free list so space
// for this block was found within the first block.
let out[0] = 30;
let b = Memory.alloc(3);
let out[4] = b; // RAM[17004] = block address
let out[0] = 31;
do Main.checkRange(b, 3);
let out[0] = 32;
do Main.checkOverlap(b, 3, a, 3);
let out[0] = 33;
// Allocate a memory block.
// Validate that the returned block is entirely within the heap,
// and that it does not overlap blocks 'a' or 'b'.
// Test aborts if the block is not valid or overlaps.
let out[0] = 40;
let c = Memory.alloc(500);
let out[5] = c; // RAM[17005] = block address
let out[0] = 41;
do Main.checkRange(c, 500);
let out[0] = 42;
do Main.checkOverlap(c, 500, a, 3);
let out[0] = 43;
do Main.checkOverlap(c, 500, b, 3);
let out[0] = 44;
// Deallocate blocks 'a' and 'b', retaining 'c'.
//
// Common failure: free list corrupted by deAlloc().
let out[0] = 50;
do Memory.deAlloc(a);
let out[0] = 51;
do Memory.deAlloc(b);
let out[0] = 52;
// Allocate a memory block.
// Validate that the returned block is entirely within the heap,
// and that it does not overlap blocks 'c'.
// Test aborts if the block is not valid or overlaps.
//
// Common failure: free list corrupted by deAlloc().
let out[0] = 60;
let b = Memory.alloc(3);
let out[6] = b; // RAM[17006] = block address
let out[0] = 61;
do Main.checkRange(b, 3);
let out[0] = 62;
do Main.checkOverlap(b, 3, c, 500);
let out[0] = 63;
// Deallocate blocks 'b' and 'c'.
let out[0] = 70;
do Memory.deAlloc(c);
let out[0] = 71;
do Memory.deAlloc(b);
let out[0] = 72;
// Test that deallocated blocks are placed on the free list and can
// be reused.
let out[0] = 70;
let a = Memory.alloc(8000);
let out[7] = a; // RAM[17007] = block address
let out[0] = 71;
do Main.checkRange(a, 8000);
let out[0] = 72;
do Memory.deAlloc(a);
let out[0] = 73;
let a = Memory.alloc(7000);
let out[0] = 74;
do Main.checkRange(a, 7000);
let out[0] = 75;
do Memory.deAlloc(a);
let out[8] = a; // RAM[17008] = block address
// Test complete.
let out[0] = 100;
// At this point all allocated blocks have been deallocated.
//
// You can inspect the free list and confirm that all of the heap is
// contained in the free segments.
//
// If you implemented defragmentation in dealloc(), the free list
// should contain only one segment, consisting of the entire heap.
return;
}
/** Check that block a(a_len) is in the heap.
*
* If the block begins or ends outside of the heap, calls Sys.halt()
*/
function void checkRange(int a, int a_len) {
var int a_high;
let a_high = (a + a_len)-1;
if ((a < 2048) | ((a_high) > 16383)) {
// Block is not entirely within heap.
do Sys.halt();
}
return;
}
/** Check that block a(a_len) does not overlap block b(b_len).
* Assumes that both blocks have been range checked.
*
* If the blocks overlap, calls Sys.halt()
*/
function void checkOverlap(int a, int a_len, int b, int b_len) {
var int a_high, b_high;
let a_high = (a + a_len)-1;
let b_high = (b + b_len)-1;
if ( ~ ((a > b_high) | (a_high < b))) {
// Block overlaps excluded range.
do Sys.halt();
}
return;
}
}
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function Main.main 5
push constant 17000
pop local 4
push local 4
push constant 0
push constant 10
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 1
add
push constant 333
call Memory.poke 2
pop temp 0
push local 4
push constant 0
push constant 11
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 1
add
call Memory.peek 1
pop local 0
push local 4
push constant 2
push local 0
push constant 1
add
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 12
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 20
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push constant 20
call Memory.alloc 1
pop local 1
push local 4
push constant 3
push local 1
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 21
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 1
push constant 20
call Main.checkRange 2
pop temp 0
push local 4
push constant 0
push constant 22
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 30
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push constant 3
call Memory.alloc 1
pop local 2
push local 4
push constant 4
push local 2
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 31
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 2
push constant 3
call Main.checkRange 2
pop temp 0
push local 4
push constant 0
push constant 32
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 2
push constant 3
push local 1
push constant 3
call Main.checkOverlap 4
pop temp 0
push local 4
push constant 0
push constant 33
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 40
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push constant 500
call Memory.alloc 1
pop local 3
push local 4
push constant 5
push local 3
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 41
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 3
push constant 500
call Main.checkRange 2
pop temp 0
push local 4
push constant 0
push constant 42
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 3
push constant 500
push local 1
push constant 3
call Main.checkOverlap 4
pop temp 0
push local 4
push constant 0
push constant 43
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 3
push constant 500
push local 2
push constant 3
call Main.checkOverlap 4
pop temp 0
push local 4
push constant 0
push constant 44
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 50
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 1
call Memory.deAlloc 1
pop temp 0
push local 4
push constant 0
push constant 51
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 2
call Memory.deAlloc 1
pop temp 0
push local 4
push constant 0
push constant 52
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 60
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push constant 3
call Memory.alloc 1
pop local 2
push local 4
push constant 6
push local 2
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 61
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 2
push constant 3
call Main.checkRange 2
pop temp 0
push local 4
push constant 0
push constant 62
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 2
push constant 3
push local 3
push constant 500
call Main.checkOverlap 4
pop temp 0
push local 4
push constant 0
push constant 63
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 70
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 3
call Memory.deAlloc 1
pop temp 0
push local 4
push constant 0
push constant 71
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 2
call Memory.deAlloc 1
pop temp 0
push local 4
push constant 0
push constant 72
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 70
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push constant 8000
call Memory.alloc 1
pop local 1
push local 4
push constant 7
push local 1
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 71
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 1
push constant 8000
call Main.checkRange 2
pop temp 0
push local 4
push constant 0
push constant 72
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 1
call Memory.deAlloc 1
pop temp 0
push local 4
push constant 0
push constant 73
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push constant 7000
call Memory.alloc 1
pop local 1
push local 4
push constant 0
push constant 74
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 1
push constant 7000
call Main.checkRange 2
pop temp 0
push local 4
push constant 0
push constant 75
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 1
call Memory.deAlloc 1
pop temp 0
push local 4
push constant 8
push local 1
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push local 4
push constant 0
push constant 100
pop temp 1
add
pop pointer 1
push temp 1
pop that 0
push constant 0
return
function Main.checkRange 1
push argument 0
push argument 1
add
push constant 1
sub
pop local 0
push argument 0
push constant 2048
lt
push local 0
push constant 16383
gt
or
not
if-goto L0
call Sys.halt 0
pop temp 0
goto L1
label L0
label L1
push constant 0
return
function Main.checkOverlap 2
push argument 0
push argument 1
add
push constant 1
sub
pop local 0
push argument 2
push argument 3
add
push constant 1
sub
pop local 1
push argument 0
push local 1
gt
push local 0
push argument 2
lt
or
not
not
if-goto L2
call Sys.halt 0
pop temp 0
goto L3
label L2
label L3
push constant 0
return
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|RAM[17000|RAM[17001|RAM[17002|RAM[17003|RAM[17004|RAM[17005|RAM[17006|RAM[17007|RAM[17008|
| 100 | 333 | 334 |*********|*********|*********|*********|*********|*********|
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/12/MemoryTest/MemoryDiag/MemoryDiag.tst
echo "At the end of this test it is normal to see some pixels set on the screen";
load,
output-file MemoryDiag.out,
compare-to MemoryDiag.cmp,
output-list RAM[17000]%D2.6.1 RAM[17001]%D2.6.1 RAM[17002]%D2.6.1
RAM[17003]%D2.6.1 RAM[17004]%D2.6.1 RAM[17005]%D2.6.1 RAM[17006]%D2.6.1
RAM[17007]%D2.6.1 RAM[17008]%D2.6.1;
repeat 1000000 {
vmstep;
}
output;
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<html>
<h4>MemoryDiag is both a pass/fail test and a diagnostic.</h4>
<p>
MemoryDiag tests the following:
<ol>
<li>Memory.peek() and Memory.poke() read from and write to the specified memory address.</li>
<li>Memory.alloc() returns RAM blocks that are fully contained within the heap address range 2048-16383.</li>
<li>Memory.alloc() does not return RAM blocks that overlap each other.</li>
<li>RAM blocks deallocated by Memory.deAlloc() are made available for Memory.alloc() to reuse.</li>
</ol>
The block reuse test allocates and deallocates an 8000 word block. It then tries to allocates a 7000 word block which must be allocated from the deallocated 8000 word block. If the 8000 word block is not available for reuse, there will only be about 6300 words available in the heap so you will get an ERR6.
<p>
<i>At the end of this test it is normal to see some pixels set on the screen.</i> This is because the results of the test are written to RAM[17000]&nbsp;&ndash; RAM[17008] which is in the Screen memory. MemoryDiag does not put its results in the first 16K of RAM because it must not interfere with the Memory.jack that is being tested.
<h4>Using MemoryDiag as a diagnostic</h4>
RAM[17000] is set to a unique value before every system call and address validation. This allows the exact failure location in the test to be identified when automated testing is used. At the end of the test, RAM[17000] is set to 100.
<p>
When the test fails to compare, look at the MemoryDiag.out file and note the RAM[17000] value. This is the test <i>step</i> that failed. Look through the Main.jack code and find the corresponding<br>
&emsp;&emsp;<tt>let out[0] = <i>step</i>;</tt><br>
statement. The function immediately following this statement is where the failure occurred.
<p>
For example, if RAM[17000] is 51, the<br>
&emsp;&emsp;<tt>do Memory.deAlloc(b);</tt><br>
call did not return. Either there was a simulation error like a bad address or deAlloc() got stuck in a loop.
<h4>Sample MemoryDiag output files</h4>
<i>Note that RAM[17003]&nbsp;&ndash; RAM[17008] are "don't care" values in the MemoryDiag.cmp file.</i>
<p>
Supplied Memory.vm passes:
<pre style="padding-left:2em;">
|RAM[17000|RAM[17001|RAM[17002|RAM[17003|RAM[17004|RAM[17005|RAM[17006|RAM[17007|RAM[17008|
| 100 | 333 | 334 | 2050 | 2072 | 2077 | 2050 | 2050 | 2050 |
</pre>
Memory.Jack using the Coursera implementation passes:
<pre style="padding-left:2em;">
|RAM[17000|RAM[17001|RAM[17002|RAM[17003|RAM[17004|RAM[17005|RAM[17006|RAM[17007|RAM[17008|
| 100 | 333 | 334 | 16364 | 16359 | 15857 | 15852 | 7850 | 8850 |
</pre>
Broken Memory.jack fails (alloc() returns duplicate block address):
<pre style="padding-left:2em;">
|RAM[17000|RAM[17001|RAM[17002|RAM[17003|RAM[17004|RAM[17005|RAM[17006|RAM[17007|RAM[17008|
| 32 | 333 | 334 | 2050 | 2050 | 0 | 0 | 0 | 0 |
</pre>
Broken Memory.jack fails (deAlloc() does not recycle memory blocks):
<pre style="padding-left:2em;">
|RAM[17000|RAM[17001|RAM[17002|RAM[17003|RAM[17004|RAM[17005|RAM[17006|RAM[17007|RAM[17008|
| 73 | 333 | 334 | 16364 | 16359 | 15857 | 15852 | 7850 | 0 |
</pre>
</html>
<p>