This commit is contained in:
QkoSad
2025-07-16 13:00:37 +03:00
commit 7894b48931
806 changed files with 162532 additions and 0 deletions
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/11/Square/Main.jack
// (same as projects/09/Square/Main.jack)
/** Initializes a new Square Dance game and starts running it. */
class Main {
function void main() {
var SquareGame game;
let game = SquareGame.new();
do game.run();
do game.dispose();
return;
}
}
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function Main.main 1
call SquareGame.new 0
pop local 0
push local 0
call SquareGame.run 1
pop temp 0
push local 0
call SquareGame.dispose 1
pop temp 0
push constant 0
return
+110
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/11/Square/Square.jack
// (same as projects/09/Square/Square.jack)
/** Implements a graphical square. */
class Square {
field int x, y; // screen location of the square's top-left corner
field int size; // length of this square, in pixels
/** Constructs a new square with a given location and size. */
constructor Square new(int Ax, int Ay, int Asize) {
let x = Ax;
let y = Ay;
let size = Asize;
do draw();
return this;
}
/** Disposes this square. */
method void dispose() {
do Memory.deAlloc(this);
return;
}
/** Draws the square on the screen. */
method void draw() {
do Screen.setColor(true);
do Screen.drawRectangle(x, y, x + size, y + size);
return;
}
/** Erases the square from the screen. */
method void erase() {
do Screen.setColor(false);
do Screen.drawRectangle(x, y, x + size, y + size);
return;
}
/** Increments the square size by 2 pixels. */
method void incSize() {
if (((y + size) < 254) & ((x + size) < 510)) {
do erase();
let size = size + 2;
do draw();
}
return;
}
/** Decrements the square size by 2 pixels. */
method void decSize() {
if (size > 2) {
do erase();
let size = size - 2;
do draw();
}
return;
}
/** Moves the square up by 2 pixels. */
method void moveUp() {
if (y > 1) {
do Screen.setColor(false);
do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
let y = y - 2;
do Screen.setColor(true);
do Screen.drawRectangle(x, y, x + size, y + 1);
}
return;
}
/** Moves the square down by 2 pixels. */
method void moveDown() {
if ((y + size) < 254) {
do Screen.setColor(false);
do Screen.drawRectangle(x, y, x + size, y + 1);
let y = y + 2;
do Screen.setColor(true);
do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
}
return;
}
/** Moves the square left by 2 pixels. */
method void moveLeft() {
if (x > 1) {
do Screen.setColor(false);
do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
let x = x - 2;
do Screen.setColor(true);
do Screen.drawRectangle(x, y, x + 1, y + size);
}
return;
}
/** Moves the square right by 2 pixels. */
method void moveRight() {
if ((x + size) < 510) {
do Screen.setColor(false);
do Screen.drawRectangle(x, y, x + 1, y + size);
let x = x + 2;
do Screen.setColor(true);
do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
}
return;
}
}
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function Square.new 0
push constant 3
call Memory.alloc 1
pop pointer 0
push argument 0
pop this 0
push argument 1
pop this 1
push argument 2
pop this 2
push pointer 0
call Square.draw 1
pop temp 0
push pointer 0
return
function Square.dispose 0
push argument 0
pop pointer 0
push pointer 0
call Memory.deAlloc 1
pop temp 0
push constant 0
return
function Square.draw 0
push argument 0
pop pointer 0
push constant 1
neg
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 0
push this 2
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
push constant 0
return
function Square.erase 0
push argument 0
pop pointer 0
push constant 0
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 0
push this 2
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
push constant 0
return
function Square.incSize 0
push argument 0
pop pointer 0
push this 1
push this 2
add
push constant 254
lt
push this 0
push this 2
add
push constant 510
lt
and
not
if-goto L0
push pointer 0
call Square.erase 1
pop temp 0
push this 2
push constant 2
add
pop this 2
push pointer 0
call Square.draw 1
pop temp 0
goto L1
label L0
label L1
push constant 0
return
function Square.decSize 0
push argument 0
pop pointer 0
push this 2
push constant 2
gt
not
if-goto L2
push pointer 0
call Square.erase 1
pop temp 0
push this 2
push constant 2
sub
pop this 2
push pointer 0
call Square.draw 1
pop temp 0
goto L3
label L2
label L3
push constant 0
return
function Square.moveUp 0
push argument 0
pop pointer 0
push this 1
push constant 1
gt
not
if-goto L4
push constant 0
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 2
add
push constant 1
sub
push this 0
push this 2
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
push this 1
push constant 2
sub
pop this 1
push constant 1
neg
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 0
push this 2
add
push this 1
push constant 1
add
call Screen.drawRectangle 4
pop temp 0
goto L5
label L4
label L5
push constant 0
return
function Square.moveDown 0
push argument 0
pop pointer 0
push this 1
push this 2
add
push constant 254
lt
not
if-goto L6
push constant 0
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 0
push this 2
add
push this 1
push constant 1
add
call Screen.drawRectangle 4
pop temp 0
push this 1
push constant 2
add
pop this 1
push constant 1
neg
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 2
add
push constant 1
sub
push this 0
push this 2
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
goto L7
label L6
label L7
push constant 0
return
function Square.moveLeft 0
push argument 0
pop pointer 0
push this 0
push constant 1
gt
not
if-goto L8
push constant 0
call Screen.setColor 1
pop temp 0
push this 0
push this 2
add
push constant 1
sub
push this 1
push this 0
push this 2
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
push this 0
push constant 2
sub
pop this 0
push constant 1
neg
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 0
push constant 1
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
goto L9
label L8
label L9
push constant 0
return
function Square.moveRight 0
push argument 0
pop pointer 0
push this 0
push this 2
add
push constant 510
lt
not
if-goto L10
push constant 0
call Screen.setColor 1
pop temp 0
push this 0
push this 1
push this 0
push constant 1
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
push this 0
push constant 2
add
pop this 0
push constant 1
neg
call Screen.setColor 1
pop temp 0
push this 0
push this 2
add
push constant 1
sub
push this 1
push this 0
push this 2
add
push this 1
push this 2
add
call Screen.drawRectangle 4
pop temp 0
goto L11
label L10
label L11
push constant 0
return
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/11/Square/SquareGame.jack
// (same as projects/09/Square/SquareGame.jack)
/**
* Implements the Square Dance game.
* This simple game allows the user to move a black square around
* the screen, and change the square's size during the movement.
* When the game starts, a square of 30 by 30 pixels is shown at the
* top-left corner of the screen. The user controls the square as follows.
* The 4 arrow keys are used to move the square up, down, left, and right.
* The 'z' and 'x' keys are used, respectively, to decrement and increment
* the square's size. The 'q' key is used to quit the game.
*/
class SquareGame {
field Square square; // the square of this game
field int direction; // the square's current direction:
// 0=none, 1=up, 2=down, 3=left, 4=right
/** Constructs a new Square Game. */
constructor SquareGame new() {
// Creates a 30 by 30 pixels square and positions it at the top-left
// of the screen.
let square = Square.new(0, 0, 30);
let direction = 0; // initial state is no movement
return this;
}
/** Disposes this game. */
method void dispose() {
do square.dispose();
do Memory.deAlloc(this);
return;
}
/** Moves the square in the current direction. */
method void moveSquare() {
if (direction = 1) { do square.moveUp(); }
if (direction = 2) { do square.moveDown(); }
if (direction = 3) { do square.moveLeft(); }
if (direction = 4) { do square.moveRight(); }
do Sys.wait(5); // delays the next movement
return;
}
/** Runs the game: handles the user's inputs and moves the square accordingly */
method void run() {
var char key; // the key currently pressed by the user
var boolean exit;
let exit = false;
while (~exit) {
// waits for a key to be pressed
while (key = 0) {
let key = Keyboard.keyPressed();
do moveSquare();
}
if (key = 81) { let exit = true; } // q key
if (key = 90) { do square.decSize(); } // z key
if (key = 88) { do square.incSize(); } // x key
if (key = 131) { let direction = 1; } // up arrow
if (key = 133) { let direction = 2; } // down arrow
if (key = 130) { let direction = 3; } // left arrow
if (key = 132) { let direction = 4; } // right arrow
// waits for the key to be released
while (~(key = 0)) {
let key = Keyboard.keyPressed();
do moveSquare();
}
} // while
return;
}
}
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function SquareGame.new 0
push constant 2
call Memory.alloc 1
pop pointer 0
push constant 0
push constant 0
push constant 30
call Square.new 3
pop this 0
push constant 0
pop this 1
push pointer 0
return
function SquareGame.dispose 0
push argument 0
pop pointer 0
push this 0
call Square.dispose 1
pop temp 0
push pointer 0
call Memory.deAlloc 1
pop temp 0
push constant 0
return
function SquareGame.moveSquare 0
push argument 0
pop pointer 0
push this 1
push constant 1
eq
not
if-goto L0
push this 0
call Square.moveUp 1
pop temp 0
goto L1
label L0
label L1
push this 1
push constant 2
eq
not
if-goto L2
push this 0
call Square.moveDown 1
pop temp 0
goto L3
label L2
label L3
push this 1
push constant 3
eq
not
if-goto L4
push this 0
call Square.moveLeft 1
pop temp 0
goto L5
label L4
label L5
push this 1
push constant 4
eq
not
if-goto L6
push this 0
call Square.moveRight 1
pop temp 0
goto L7
label L6
label L7
push constant 5
call Sys.wait 1
pop temp 0
push constant 0
return
function SquareGame.run 2
push argument 0
pop pointer 0
push constant 0
pop local 1
label L8
push local 1
not
not
if-goto L9
label L10
push local 0
push constant 0
eq
not
if-goto L11
call Keyboard.keyPressed 0
pop local 0
push pointer 0
call SquareGame.moveSquare 1
pop temp 0
goto L10
label L11
push local 0
push constant 81
eq
not
if-goto L12
push constant 1
neg
pop local 1
goto L13
label L12
label L13
push local 0
push constant 90
eq
not
if-goto L14
push this 0
call Square.decSize 1
pop temp 0
goto L15
label L14
label L15
push local 0
push constant 88
eq
not
if-goto L16
push this 0
call Square.incSize 1
pop temp 0
goto L17
label L16
label L17
push local 0
push constant 131
eq
not
if-goto L18
push constant 1
pop this 1
goto L19
label L18
label L19
push local 0
push constant 133
eq
not
if-goto L20
push constant 2
pop this 1
goto L21
label L20
label L21
push local 0
push constant 130
eq
not
if-goto L22
push constant 3
pop this 1
goto L23
label L22
label L23
push local 0
push constant 132
eq
not
if-goto L24
push constant 4
pop this 1
goto L25
label L24
label L25
label L26
push local 0
push constant 0
eq
not
not
if-goto L27
call Keyboard.keyPressed 0
pop local 0
push pointer 0
call SquareGame.moveSquare 1
pop temp 0
goto L26
label L27
goto L8
label L9
push constant 0
return